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Steam vr desktop mode
Steam vr desktop mode











steam vr desktop mode
  1. #Steam vr desktop mode Pc
  2. #Steam vr desktop mode windows

#Steam vr desktop mode Pc

And ive got other things in life that are higher priority money wise, rather than buying new pc parts.

#Steam vr desktop mode windows

I know the companies would love us all to spend on the latest tech, but ive proved that i dont need it for my use, as i now use windows mixed reality portal for desktop view as its ALOT more VRAM friendly, and then I just use steam VR for assetto corsa. but the problem is steamvr will be too bloated for using the desktop vr with a demanding application on 4gb Vram. WHILE STREAMING & playing music from youtube in chrome at the same time :)Īlthough now ive turned my ACER VR headset to run in WMR settings, so now i DONT EVEN NEED MOTION REPROJECTION at all no the model of the graphics card is not my main issue, the issue is that SteamVR is so bloated that its taking up 90% of my 4gb ram (when i run project cars replays in desktop viewer) I could have a gtx 1650 4gb. So suck this up your plughole, proof 30:30 : 4x aa, 4xAF, world quality med, reflections low, shadows low SO MIDDLE FINGER to your patronising ass! With my WMR headset 1440x1440 per eye. on a GTX 1050 TI 4gb 90fps in hotlap mode, and in online filled servers with BUTTER SMOOTH motion reprojection. *** Il have you know that ive been playing Assetto Corsa VR for like 2 years now lol. Thanks for all the Graphics card snobbery, a lot of judgement but unless the money for my new graphics card is coming out of your pocket, keep your snobbery to yourself. WOW windows mixed reality portal is the Clear winner for lowest vram usage Big screen beta desktop view, in the black empty void, big screen disabled, only personal monitor enabled: 67% Vram usage Steam VR desktop view : 52% Vram usage. Windows mixed reality with my LITE environment: 28% Vram usage And the replay footage played MUCH SMOOTHER and must have held 60fps for the majority of the time, whereas before in steamvr desktopview it didnt.Ģnd test: i opened each VR program (WITHOUT any game) to see what the VRAM would be just by opening the desktop view Result: VRAM usage this time PEAKED at ONLY 54%. played my project cars 2 replay and watched on WMR desktop view Added desktop view widget to my new LITE windows mixed reality home downloaded a basic 8mb star trek environment replacement for windows mixed reality home (downloaded from SkySpaces App) changed windows mixed reality setting to low (only effects home visual effects) this of course includes running: Project cars 2 replay playing, Steam VR desktop view, and usual OS resources Heres an example, i was playing my Project Cars 2 Replay (medium settings for better vr screen performance) on the big screen (steam vr dashboard desktop view) and i was getting some stutters and lower framerates, so i investigated and found VRAM usage peaked at 91% (using HWinfo64) Hi after some investigation, turns out i will no longer be using SteamVR's dashboard desktop view to play my normal 2d (non vr) games on the virtual big screen, because SteamVR uses WAY too much VRAM.













Steam vr desktop mode